You want to make the other players feel certain that there is only one possible explanation behind your actions. So what do we do with this knowledge? Well, as a crewmember, your goal at all times should be to act as clearly and consistently as possible. Did Blue stop moving to check their map, or to trigger a sabotage? Did the progress bar move up because Red finished a task, or because someone else on the map finished their task at the same time? Are Pink and Yellow moving together to stay safe, or are they actually a pair of killers? Be Certain? In both cases, suspicion disappears because we become certain of the other player’s intentions.īut as long as an action has multiple possible interpretations, that player will remain suspicious. Likewise, watching someone pop out of a vent eliminates suspicious because it’s an ability that only imposters can do. That’s why some tasks like the scanner or the guns are so important in eliminating suspicion because they trigger a visual effect that can only occur if the player is a crewmember. Instead, we become certain if they are a threat or not. As soon as someone does an action that only has one possible explanation, they are no longer suspicious. It means we’re uncertain.Ĭertainty is the opposite of suspicion. Rather, being suspicious means we think they might be lying and that they might be telling the truth. If we knew for certain someone was lying, we wouldn’t call them “suspicious”. See, we often think saying someone “looks suspicious” is the same as saying that they are lying. Those are two completely different motivations behind the same action, and that brings us to the heart of what it means to be suspicious. On the other hand, they could be an imposter that self-reported their own murder to try to make themselves look innocent. On the one hand, they could be an honest crewmate who just happened to stumble across the murder. For example, let’s say a player calls a meeting immediately after discovering a body. Whenever someone does an action in Among Us (or in any social deception game really), there are multiple possible explanations behind that action. But what makes a player suspicious, and how can you use it to your advantage? What’s The Motive? During these votes, both sides are often quick to point fingers at each other, to either point out which players are behaving suspiciously or to deflect suspicion away from themselves. If any player gets the majority of the votes, they are swiftly ejected out of the airlock to their untimely demise (regardless of if they were actually an imposter or not). Throughout the game, players get multiple opportunities to vote on who they think are secretly imposters.
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